Author Archives: whiskeyhammer

FIRST STRIKE RIFLE SCOPE DESIGN SERIES: PART 4, OTHER CONSIDERATIONS

This article originally appeared over at the First Strike sub-forum of M. Carter Brown. That thread can be found here. Check it out if your interest in the subject extends to the community’s reaction and inputs. I’ve broken it up here on the blog into a series since the different aspects of rifle scope design […]

FIRST STRIKE RIFLE SCOPE DESIGN SERIES: PART 3, RETICLES

This article originally appeared over at the First Strike sub-forum of M. Carter Brown. That thread can be found here. Check it out if your interest in the subject extends to the community’s reaction and inputs. I’ve broken it up here on the blog into a series since the different aspects of rifle scope design […]

First Strike Rifle Scope Design Series: Part 2, Externally Adjusting Mounts

This article originally appeared over at the First Strike sub-forum of M. Carter Brown. That thread can be found here. Check it out if your interest in the subject extends to the community’s reaction and inputs. I’ve broken it up here on the blog into a series since the different aspects of rifle scope design […]

First Strike Rifle Scope Design Series: Part 1, General Considerations

This article originally appeared over at the First Strike sub-forum of M. Carter Brown. That thread can be found here. Check it out if your interest in the subject extends to the community’s reaction and inputs. I’ve broken it up here on the blog into a series since the different aspects of rifle scope design […]

First Strike Test Series, Part 2: Action Type and Accuracy

A semi-formal data driven analysis of paintball’s leading shaped projectile. I know its been awhile since my last test release but there were some trials and tribulations between here and there, check out the link if you’re interested in the meta-process that goes into ensuring quality data. Contents Intro and Manufacturing Consistency Action Type and […]

Stopgap: Vector Described

This is a direct reproduction of the post on Vector as written by Bryce Larson as it appears in the Punkworks sub-forum on TechPB. ————————————————————————————————————————————————————– OK, since it’s a common term used constantly by CockerPunk and me – I thought I would whip up a quick tutorial on what the term vector is and what […]

If You’re Wondering Why There Havent Been Many Updates…

Check out the post titled “Accuracy, Never Enough to Go Around” Its been regularly updated with the background problems and trouble shooting that complicate testing efforts like these. The good news is, we had a couple of shooting runs where we captured quality data. I’m doing the write up right now, and that’ll get published on […]

A Discussion of First Strike Accuracy Metrics

When comparing accuracy, I prefer to use just the X-component deviation. Vector is one of those numbers that’s great for the internet age. Short, sweet, and easily grasped. For the average TL;DR guy it’s a great number to have, Punkworks knocked it out of the park here. So why don’t I use it? Half because […]

Accuracy, Never Enough to Go Around

Mathematical and Practical Roadblocks Oh My! We’ve completed not one but two rounds of accuracy testing and we’ve hit a bit of an obstacle. Initially, I wanted to have the data out in a “one or two week” timeline from the posting date but, for reasons we’ll get into below, I’m not comfortable releasing it […]

Back From Break and Behind the Scenes

Back from Spring Break! To an exam and a quiz no less. Dafuq? Back to FS testing, posting, and working. Anyway… These were shot by Earl of  Bubble Wrap Studios in Jacksonville, FL during our first round of shooting. Obviously he’s a talented photographer so if you need work done or a place to shoot […]